1. Make Monday be a 2x gem shard day every week.No explain is needed, I know GoB rating will accellerate and also on Mondays you will get x2 diamonds when playing GoBs.
2. Make a level gets vivible for everyone if the creator pays an amount of gems.I mean, a bubble like the GoB levels' and levels here can be rated with mega-like, like and dislike, like normal ones. But after doing this, the level needs to get 10.000 likes in the normal path. I have thought a prize of 500 diamonds for the special rating, tell me yours if you find another one better.
3. Very requested: More mark, more likes. Mark is like/dislike ratio. I have found levels with a mark of 6 (1500/~250) being the level, per example, 136 (first one after a chest) and then, 137 was a level with a mark of 12-13 (3900/~300). Possible answer: Level 137 was a new one. (Not in this case, it had 4000 likes, also 136 wasn't a 60/11 level with a mark of 6) so, both were after the chest opening, and the first one was the level with lower mark)
4. Make old levels be less visible for beginners if their creator has been inactive for a long time I mean, there are a lot of races in the Path, but their creators haven't played for about a year. I mean most Plunk, Hurkimer, that DazedPuma race... So new races that have high marks (7.5 or more) get into those Path positions. I have inspired this idea by Clash of Clans' attacking bases system. An active player's base can get attacked 3 times per day, while a base from a player offline for 6 months is attacked once every 13-14 days.
PS: Don't apply this only to races, there are lots of adventures from more than a year, that are annoying, but have their 250.000 likes only by being there.
Do you like this, Traplight? Are my ideas constructive?