Hi there, I have a lot of suggestions for this game, so I decided to write this megapost with some ideas I consider necessary to make Big Bang Racing even better.
I know it's needed to keep the level editor clear and easy, so I propose to do an Expert Mode Button (unlockable for players with more than 1000 followers) in which we could find the next features:
- More materials
Decreases speed, Increases grip. ·Rock:
Same as earth. ·Magma:
A different way to horribly die (And a better skin than electricity). ·Snow:
(Should stay out of winter event) Same as mud but sliding like ice. ·Water:
(I think it would be really difficult to do) Liquid movement. Decreases
speed and removes gravity. You can dive into it. Needs a recipe made of another material and acquires properties depending on it (Kills if it stays on electricity, turns into ice after few seconds if recipe ir made of ice,
turns into gas if it's magma). ·Wood:
Increases grip. ·Sand:
Increases grip, decreases speed, can be removable like mud. ·Rubber:
Increases grip and speed. Bounces a little if you hit it hard.
- Brush Shape
Creator could select the brush shape for any material. It would also be more brushes.
- Material Skins
There would be more skins (and colors) for every material, without affecting their properties.
- Background Materials
It would be possible to draw with any material in the back. It would be untouchable but really usefull for decorations.
- Angle Magnet and Movement Magnet (On/Off)
Activating the angle magnet would allow you to rotate items every 5 degrees. Movement magnet would
move objects on the grid (considering the square brush is 3x3 grid units).
- CC Switcher
Creators could test their level with their own vehicle, as well as a non upgraded vehicle and a full upgraded one. (VERY IMPORTANT!)
- Screenshot Button
Take a screenshot of the area you want to show on the miniature
And this INSANE update would open a whole new bunch of millions of posibilities to create an amazing
level (also inside the expert editor mode):
1 - Create Shapes
With the shape editor tab open, use any material and brush to draw a shape you need (the material
would look thinner than the other materials). The shape has to
be drawn with a single material and mustn't touch the ground or the borders of the dome. It would have
some dimensions restrictions too. Then, tap and hold the shape to save it on your library (you can use it
in any other level, paying a price, I guess).
2 - Shape Properties
Now, in the Shape Editor tab, you can change the properties of your shape: ·Fixed or Mobile? ·Affected by gravity?
10% -> 100% ·Allow Collisions?
Strength? (0% - 100%)/ Radius? (1 - 30 grid units) This will make your shape attract
your vehicle and any other mobile item (or shape). ·Material:
Switch the material it's made of ·Skin:
Change the skin of its material
3 - Constraints
Welds 2 shapes together, no need to be touching each other (they will act like a single
The shape will be linked to any other by a rope. ·Pushpin:
It will make 2 shapes be linked with an axial movement between them (2 shapes linked
by a pushpin won't collide each other). ·Pull/Push:
When shapes are one inside another (no colliding), it makes the front side of it to be
in front of the others or beside them (like layers on photoshop). ·Movement Range:
Set a range that the shape will follow (Like an elevator) You can change its
parameters: Automatic or manual (Activates when touched by your vehicle), speed, one way or patrol, fixed or axial joint... etc. ·Wheel:
The selected shape will spin (with its own force) around the selected axis. You can
change its parameters: Speed, direction, bi-lateral force...
Combining all these features, creating could be much more interesting. I'll keep this thread updated with new ideas. It would be great to see any one of these ideas in the future.