Hello my dear Ladies and Gentlenerds,
I will now come up with a topic that has been discussed a lot between traplight and us players... the CC-power of vehicles and it's side effects... either good or bad...
I played 'Noobs Will Downvote ' by 'Miss_Yotsuba ' https://bbr.traplightgames.com/level/589cba111f000044000634ee/
just to give her weird "My levels are so hard, nobody can solve them, but me!"-attitude a little legswipe.
But... no chance. 25 tries... not a single chance to get up this damn wall! Then I saw that I got 11 upgrades left. 6 of them where pushing my grip. Handling and boost where raised a bit. Voilà! Now I can drive up nearly vertical walls as if it was the easiest thing to do.
After 5 more tries I finished that track with all 3 map pieces.
As some of yet begged for a fixed cc firxadventure maps, I just say what I think about that: As you make tournaments with fixed cc, you shall be players ride others adventures with the makers cc and upgrades. Isn't it possible to save the builders cc on track data? So if somebody done a track with 600cc, and I got only 250cc... either there is no chance for me to get this track in my line of sight, because some filter may say "You ain't worth it." ... or if I get across this one, I will be unable to solve it, cause I will fail at most jumps, being too slow.
So... one way or another... it will be bad for everybody. Newbies will suffer from playing only newbie tracks, missing the good stuff, because they are too tiny. Maybe they start BBR, playing some crappy newbie tracks and leave the game behind, thinking that's all BBR has to offer. Bad imagination, huh?
Inside our team we fail on each others tracks, because of the big CC differences.
At least, there should be a mark at the loading screen, showing the builders current CC at the moment of upload to inform the player if he got enough power to get it done. I don't know how big the differences are on 50cc vary...
By the way... I still don't know what's the editor CC could be... is it my current CC? I experienced bug differences during editorial driving and directly after the upload. I overjumped most parts right after upload.
May more data will satisfy the users. Or let them drive the builders parameters on their vehicle to get 100% of the same experience the builder had. See, you invest time into a track, making it go smooth, fast and spectacular... then you upload and get downvotes by people that ain't got your CC. Experiencing that fine track as bumpy or too slow...or too fast, loops too big or too short...
Builders getting downvotes, bad feedback, but the error lies in the CC problem, not at the builders skills.
I was shocked to be able to climb walls after that few upgrades. Was about to consider myself a noob and downvote her track. But as ever... it wasn't my fault, but the CC's!!!
Mine is 554 for the bike now.
P.S.: For those who gonna cry about that much text... just save your time and don't read it. xD