Starting this season, all rewards given to Teams upon season end are changed from Gems to Coins. Additionally, only Top 10 players (instead of Top 20) inside a Team are eligible for a share of the reward. And finally, the score limits for highest season rewards (outside Top 10 global) have been increased.
Since this is a big change that might heat up some tension, I wanted to take a moment to explain why we are doing this.
——————Reason 1: Trophy racers need a steady source of Coins
As many of you are aware, the best way to earn lots of Coins is by making popular levels. But since we have a lot of active racers who are not into level creation, it is an increasing problem for those Trophy hunters to come up with Coins to install their high-end upgrades: especially when racers tend to spend all their season reward Gems to refill Nitros instead of converting them to Coins. Since upgrades are the most Coin-consuming element of the game, and upgrades go hand-in-hand with racing, we felt it is unfair that people cannot effectively progress in racing meta without becoming popular level creators. Tournament Coin rewards aided this issue, but it wasn’t enough due to their time-sensitivity and high intensity.Reason 2: New level queue becomes faster
Whereas it was unfair that only level creators were swimming in Coins, vice versa it was unfair that only Trophy racers were able to effectively earn lots of Gems. If you wanted to create a level full of Chicken buckets, you needed to become a top racer. Since Good or Bad
levels now become the main source of extra Gems, it evens out the playing field across creative and competitive sides. The bonus effect of this is getting new levels rated quicker, which has occasionally become painfully long on popular weeks (sometimes it has taken several days for a new level to get its initial ratings.)Reason 3: Activity becomes rewarded
In a lot of Teams, there were many players in Top 20 who weren’t even logging in to the game
, and whatever reward they got went to waste and unused. It’s worth noticing that we are NOT cutting the rewards by half: we are increasing
the relative share of Top 10 players! This means that season rewards go where deserved, to the active players who are the fuel of Teams. Additionally, previously the highest season reward (outside global Top 10) was gotten almost automatically as long as the Team had enough 6000 Trophy players: the score limit was now increased so that a Team actually needs to play a bit to get the highest rewards, which we hope will increase activity among Teams.
If you have any questions or concerns regarding this change, hit that reply button! Changes like this can always be scary at first, but I am confident that soon you will see the balance it brings to the game: new levels are rated smoothly, Coins are distributed more evenly across competitive and creative sides, and installing the final upgrades becomes a reality for Trophy racers.VISUAL BUG: Currently "Claim reward" button displays Coins from final Gem season, although you earned Gems. This is only a visual bug, you still get your Gems!