UPDATE: All 13 features are now fully listed here. A big THANK YOU to everyone who participated to this conversation throughout the weeks!
Big Bang Racing turns 1 year old on July 27th 2017! That also marks the day when a new version of the game appears on App Store and Google Play, packed with cool new stuff!Every Tuesday until July 27th I will provide tease images of new things that you will see in the anniversary version, by updating this original post.
You can speculate the tease images with others for a week, until next Tuesday I will update the post to confirm the actual features! During that confirmation, I will put up a tease of next
Tuesday's reveal for you to speculate.
Feel free to keep the conversation and speculation going below, and I will try to participate as much as I can without spoiling the reveals of upcoming weeks!
What I can
spoil already, however, is that majority of the new features revolve around level creation. With over 8 million levels created
during the first year, we felt it’s time to celebrate creativity by offering new tools that will help make the next 8 million levels equally engaging!
Here we go...
FEATURE #1: Confirmed on July 4th:
[Edit] and [Delete] Live levels
Yes, it’s the long-awaited possibility to pull back your Live level
and fix its problems that you’ve discovered afterwards! [Edit]
requires one free slot on your Saved levels
list, where the Live level will be returned and then treated as any other saved level. Likes
and other metadata of the level are reset in the process, and you need to Go Live
with the level again to make it available to others.
Transferring a Live level into editable state costs the same exact amount of coins that the level has earned you during its live-time, and it also reduces the tallied Likes of the level from your Total Likes
. Essentially it takes back what it has given to you, so there won’t be any incentive to republish levels that have been proven to work: [Edit] tool is purely intended to be used on levels that could use fixing or finetuning.[Delete]
of Live Level, however, is completely free of charge. With [Delete] you can freely do a ”spring cleaning” and get rid of levels that you want out of your profile for one reason or another.
FEATURES #2 and #3: Confirmed on July 4th:
Goal ball swapper (Metal + Rubber)
These are two variants of a new level creation feature: [Swap]
of Goal Ball. The classic Floating Goal will be introduced to its gravitationally affected new siblings:
1) Metal Goal:
it’s heavy and it rolls!
2) Rubber Goal:
it’s light and it bounces!
We’ve seen a lot of awesome machinations where the floating Goal Ball has been pushed around the level with the help of gadgets, and we believe these new physical Goal Balls will take those ideas to the next level!
FEATURE #4: Confirmed on July 11th:
has a whole new meaning! There are 6 milestones that each grant you a more esteemed Creator Rank, a title which is also shown on your profile window to other players. Note that all likes you have earned in the game so far WILL be counted to this, so veteran creators can expect that progress bar to fill up multiple times on the first time they visit Create menu on anniversary update.
Fun fact: at the moment no player has yet earned enough Likes for the final 6th star, but there is one player who will get there in the upcoming months
if they keep playing the game — we won’t reveal the title of the 6th Creator Rank before somebody has earned it
FEATURE #5: Confirmed on July 11th:
Top Creators (monthly Leaderboard)
BOOM, yet another
new purpose to earn Likes: Top Creators
Leaderboard! Since creating levels and earning Likes is a more enduring process than Racing for Trophies, we approached this Leaderboard a bit differently. First of all, Top Creators Leaderboard is reset once per month, on the 1st day of every month. Second of all, it only counts Likes from levels that went Live during the ongoing month
. This ensures a more equal playground for new creators and veterans alike, as the hyperpopular classic levels won’t automatically push the same creators to the Top every month, but instead everyone starts fresh on the 1st day of each new month.
Note that you can create and save a level already during the previous month, and then Go Live
on the 1st day when the Leaderboard resets, and the Likes of that level will account towards the new cycle. If you use the previously announced [Edit] system to adjust and re-release a Live level, note that its Likes will be counted to the Leaderboard only if its original Live date
was during the ongoing month.
FEATURE #6: Confirmed on July 11th:
You guessed it, it’s the reversed version of Black Hole! White Hole
is perfect for creating loops for vehicles of any performance tier, or to create 360 degree object launchers. Similar to dividing by 0, when you combine Black Hole with White Hole the Universe will expl—— actually, we’ll let you try out for yourself!
FEATURE #7: Confirmed on July 18th:
Gem Torch, Gem Fountain, Gem Rain
Yes, these are decorations of legendary vanity!
Don’t be alarmed by their insane Gem price tag: there’s a good reason for this. As many of you may have noticed when progressing further into the game, opening Treasure Chests can gradually lose its excitement, and it becomes a mundane tap sequence. These 3 new items intend to bring some of that original excitement back, because when one of these babies drop from the Chest, you know you’ve gotten something super rare
and extremely valuable
. It’s an event of such epic proportions that you might want to take a screenshot as a memento, and brag your friends about it!
FEATURE #8: Confirmed on July 18th:
Advanced Item Category
If you scroll up to feature #4
you notice that we are introducing Creator Ranks
, a title that becomes augmented as your created levels earn more Likes
. But there is actually an additional reason why we created these ranks in the first place: at 3rd rank (Advanced Creator) you unlock access to an entirely new item category in level builder: Advanced Items
One of the design principles of Big Bang Racing’s level creation system has been to keep it simple, non-intimidating, and easy-to-learn. Along the way we’ve had to forget implementing some of the more complex tools to keep level creation approachable for everyone. But from now on, through Advanced Items
, we are able to provide more elaborate tools and items to creators who know their way around the level creation system, without overwhelming the new creators who are making their first levels. Advanced Item category launches with 3 unique items, introduced in features #9
, and #11
FEATURE #9: Confirmed on July 18th:
CC Enforcer (Advanced Item)
This is by far the most requested level creation item from many veteran creators who, understandably, want more control on how their levels play out. Normally a level is served to players who own a vehicle of the upgrade performance that is guaranteed to complete the given level. Occasionally this level distribution system can, however, play out some scenarios a bit differently than what the creator had in mind when creating the level, if the player has a significantly faster or slower vehicle than the creator.CC Enforcer
is an item that overrides the upgrades of the player’s vehicle for the duration of the level, ensuring that the gameplay experience is consistent across everyone who play that level. There are five (5) CC Enforcers available, ranging with different amounts of fixed CC, rarity, and price. To ensure upgrades don’t lose their purpose in the game, CC Enforcers cannot be used in Racing levels: they can only be used in Adventure levels
where players collect map pieces. As an Advanced Item, CC Enforcers become available to buy or to find from Treasure Chests after reaching 3rd Creator Rank
FEATURE #10: Confirmed on July 18th:
Power Switch (Advanced Item)
Second Advanced Item
featured in anniversary update is Power Switch
. As a stand-alone item Power Switch does absolutely nothing, but instead it serves as a power connector. When you draw a power-line from Power Switch to a Gadget, it then takes over control whether that Gadget is running or sleeping, and toggles its activity on/off when the player drives by the switch!
One Power Switch can be connected up to 100 Gadgets, meaning they all become alive or stop at the same exact time — no need to use multiple Switches. Oh, and just like Force Fields
, they come in 5 different colors!
The Gadgets that can currently be empowered with Power Switch are: Treadmill, Automatic Elevator, Big Gear, Small Gear, Fan, Bouncer, and Crusher. As an Advanced Item, Power Switch becomes available to buy or to find from Treasure Chests after reaching 3rd Creator Rank
FEATURE #11: Confirmed on July 18th:
Power Plate (Advanced Item)
Third Advanced Item
of anniversary update is Power Plate
. Similar to Power Switch
it can be used to control the activity of multiple Gadgets, with couple of key differences. While Power Switch is activated when the player drives by it, Power Plate on the other hand is activated when anything physical is on top of it
— such as a box, boulder, or player. The Power Plate will do its job for as long as it’s being held down, and stops only when that pressure disappears (when the cardboard box breaks, player drives off, etc).
With Power Plates and Power Switches we expect to see some incredible machinations, as they open up so many new amazing opportunities for eye-popping chain reactions and manual engineering! As an Advanced Item, Power Plate becomes available to buy or to find from Treasure Chests after reaching 3rd Creator Rank
FEATURE #12: Confirmed on July 25th:
Anniversary Gifts (7 daily presents)
It wouldn’t be an anniversary without some presents! On Thursday July 27th 8:00AM (GMT) the first giftbox appears on the sky, which can be claimed no sooner than 24 hours later. There will be a total of 7 presents throughout the week, one for each day,
and some of them are unique and unobtainable from anywhere else!
Oh, and don’t worry if you miss one day! Every gift (except 2nd and 4th) can be claimed until Saturday August 5th 8:00AM (GMT).
Second and fourth gift are special cases, as they globally change something in the entire game for a day and cannot be provided afterwards, so we highly recommend you to visit the game at least
on July 29th (Saturday) and July 31st (Monday)!
FEATURE #13: Confirmed on July 25th:
Anniversary Tournaments (3 weekend events)
You’ve gotten a taste of 3 day Tournaments, and a glimpse of 24h Tournaments, but what you haven’t seen yet is three 24h Tournaments in a row!
And best of all: these Tournaments are created by the beloved players
, as we are celebrating a year of player-created content! We are also increasing the expansion rate of coin pots for these anniversary Tournaments, so you can expect bigger rewards than usually. The Tournaments of the anniversary weekend will be:
Friday July 28th: Freakiebeakie
Jaw-droppingly smooth and gorgeous Tournament level featuring lots of spots to optimize your goal time, and a duration that requires endurance and focus!
Saturday July 29th: ANGEL
Multiple paths, multiple choices, and 24h hours to figure out what is the fastest way to the goal!
Sunday July 30th: stinkiwinki
Super short Tournament level packed with galaxy’s worth of action, and its greatest puzzle is figuring out the best place to use Nitro!
That's all, folks! In two short days you'll get your hands on these features, and we at Traplight hope you enjoy them as much as we enjoyed making them!