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Force field placing limit.

This is a problem specially if you're building a level with 3 paths that must be completed to grant access to the goal, leaving you with only 2 to use in those paths since they're the only 100% reliable way to do it without the players skipping parts, not allowing you to incorporate as many as you would like for example: explosive drops, portal exit loopings, portal activated explosions, etc.... Though disturbing at times I do understand the total element cap to prevent lag but I don't think force fields create much more lag than others and increasing their max amount would open new posibilities.
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