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  • Re: [DEV] Anniversary update: weekly feature tease & reveal!

    CC Enforcer!!!!! Oh muh gaw..... Christmas in July!
  • A Very *Different* Solution to Level Incompatibility With Vehicle Power

    I think this is probably the hottest topic in the game atm... Literally every last player I've ever been in contact with in the game has strong feelings about fixing the track incompatibility problem between varying vehicle powers. Many of us have explored potential solutions to it (and I'll link to a discussion I started a while back about this below), but I feel like this one needs a thread of it's own because of how more extreme the solution is...

    We've talked about fixed power for adventuring i.e. making the upgrade mechanic only affect racing... selectable power by the builder that the player inherits when they drive it... for some, even just being able to test drive at various power levels (my least favorite solution). But there's one really interesting way to approach the problem that I thought of the other day that I think calls for a intensive discussion.

    Hypothetically, you could introduce an entirely new vehicle that, unlike the other vehicles, has *fixed* properties.. keeping upgrades for buggy and bike intact, which in turn leaves the excitement of upgrades and "progression/advancement" unchanged.

    So again hypothetically, what would fit with the aesthetic the game has already established? For me I immediately thought "kart". A "Rally Kart" or maybe even more fitting, my teammate @Hauzuwienix proposed "Adventuring Kart". Regardless of what it'd be called and/or how it appears I imagine a lower riding vehicle with much tighter suspension, maybe a speed kind of between buggy and bike, fixed properties of course, and maybe any other potential ways to mitigate inconsistent physics response when interacting with track components and tracks themselves.

    This vehicle would be a track builder's dream. It's a very different solution than we've really discussed here.. but I think is certainly worth discussion. It may or may not be the best fix we've proposed so far, but I know for me, it would more or less take that frustration away from building complex and meticulously calculated tracks without any assurance that some sections (and often the "highlight" or most innovative and fun part of the track) will even work right for anyone else.

    So like I said, I think we all agree this is one of the most pressing issues in the game - it's easily the most talked about subject in our team, and this is just another potential way to approach the problem.. so I'm curious what other track builders out there think about taking this route.. would it be sufficient enough for you? Do you feel like it's any better/worse a solution than the others we've talked about on here?


    Here's a link to that old thread: http://forum.bigbangracinggame.com/discussion/334/improving-adventuring-track-design#latest
  • Re: [DEV] Anniversary update: weekly feature tease & reveal!

    Omg I can't wait for this!! I have a feeling we'll see some of the vary most requested features from track builders make their way into the game!! @Traplight knows exactly which ones are in highest demand for builders ;)

    I suspect Homero is right about #1

    #2 - my guess is a "rolling boulder" finish

    #3 - I have no ideas yet...it seems pretty ambiguous..

    I doubt either are "checkpoints" though, that's kinda already here with the scrolls.

    This is so exciting! Everyone at Trackbuilders can't wait! And I have to admit.. I enjoy the tease ;)
  • Monthly Track Contest (MTC)

    I'm posting this because of expressed interest from outside of our team. We run a monthly track contest in our team and we want to invite anyone that's interested to join in on the fun with us :)

    The MTC is a for-fun monthly event we do where each month builders build a track according to a specified criteria and/or limitation that we come up with collectively. And, though we aren't using any kind of judging or voting system at the moment, we thought we'd open the contest up to anyone who'd like to participate and use youtube as a platform to showcase some of the great tracks that are being released thanks to the MTC.

    It's really simple: build according to the current month's theme, and use "MTC [whatever month it is]" in the title.
    We'll keep this thread up to date each month and link tracks and videos here in this post, and right now we're exploring ways to determine winners and honorable mentions so we can keep a records each month.

    Again, all are welcome :) And we even have an opportunity to gift rewards to great tracks and builders that are especially worth remark.. which is just fun ;)

    All MTC information and records will be accessible through this thread, now and in the future.

    Post your tracks here to participate!!

    (as well as any MTC parameter suggestions/ideas you have)




    - MTC history -


    CURRENT MTC: Build an auto track that has a "pet" object that follows you through the track
    Include "MTC Feb" in track name


    Last Month (MTC Jan): Build a track with one of each item/decor/object and *ONLY* one of each. Goal: be creative

    MTC December: Build a very difficult, but not impossible platformer-style track. Goal: Build equally fun as is difficult
  • Trackbuilders Team Thread *OFFICIAL*

    This thread will serve as the Trackbuilders team central. This initial post will be updated periodically with updates on the following:
    • Team News
    • Current Monthly Track Contest (MTC) parameters
    • MTC Special mentions
    • Links to relevant content on track building i.e. forum posts, guides, additional game content etc..
    • Tips & Tricks
    • What we would consider to be helpful FAQ
    Trackbuilders is a team that focuses on track building (dur right?). We hold a monthly track contest and comment on each other's tracks with constructive feedback and often discuss design philosophy. We are a team dedicated to track building - trophies aren't a requirement, though we strongly encourage vast experience in driving tracks of all types :)

    Youtube Channel - uploads soon!

    *ALSO*

    If you want to join the team please just send me a message here on the forums.

    We've recently moved the team to "friends only" and have had to reduce our numbers to the core of the team because of demand for slots occupied by inactive members.



    CURRENT MTC: Build an auto track that has a "pet" object that follows you through the track
    Include "MTC Feb" in track name


    Last Month (MTC Jan): Build a track with one of each item/decor/object and *ONLY* one of each. Goal: be creative

    MTC December: Build a very difficult, but not impossible platformer-style track. Goal: Build equally fun as is difficult